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Uses the same value as the 9th and 11th value, but can use any values ranging from 1-11 (see 11th value below for explanation), which makes the character having a mouth that isn't intended for that variant.ĭetermines the body type of the character.
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Uses the same value as the 10th and 11th value, but can use any values ranging from 1-11 (see 11th value below for values explanation), which makes the character having eyes that aren't intended for that variant.ĭetermines the mouth type of the character. Decimal values are allowed.ĭetermines the eyes type of the character. Weight stays at the same value in the save file, but depends on the height for the game's displayed value. Setting it to extreme negative values will cause the character to face left. Setting it to extreme negative values will cause the character to become upside down.
#Swords and sandals 3 swf download skin
It's possible that in the beta, the developers intended Immovable to be unlocked first, then Robust Constitution, but was swapped later during development.ĭetermines the character's appearance (type, skin color) and alignment. Oddly enough, the Immovable survival skill (the 7th value in survival_tree) is above Robust Constitution (the 8th value in survival_tree). This contains data for the School of Survival skills. This contains data for the School of Theatrics skills. This contains data for the School of Arcane skills. This contains data for the School of Warfare skills. What the character says when they win a match. Using symbols doesn't seem to cause any problems and this is the only way to use symbols other than exclamation mark (like Battlemaiden Anna having a question mark on part of the victory quote). What the character says when a match starts. Using symbols doesn't seem to cause any problems despite the game restricting it and this is the only way to use symbols other than exclamation mark. Using symbols doesn't seem to cause any problems despite the game restricting it and this is the only way to use symbols. Might be a leftover from the online version of the game. Doesn't serve any functions whatsoever other than to sort the character creation order. If you have one character then you'll only have one row, if you have two then you'll have two rows, and so on. The gameplay loop is similar, only now the game will tell you if a fight will be lethal or not, letting you take nonlethal fights and making it much easier to get to the ending.Īll in all, Swords and Sandals 3 is a great evolution of the franchise's winning gameplay formula that made it so famous.The data is broken down into multiple segments for each characters. Your height and weight now affects your stats as well. Your character is now a hulking man - or a woman - that can now be ambiguously human as well as technicolor. You'll notice a massive change right off the bat - the art style. You currently play as a fighter who fled the resulting chaos to find his or her fortune in the outskirts as a - you guessed it - gladiator. The plot starts off with the fallout from the end of Swords and Sandals 2, where your character killed the emperor. To play Swords and Sandals 3, just run it with whatever SWF player you have. While it's not automatic, the Swords and Sandals series. This genre-focused around training a character's stat up so it can defeat its opponents in automated combat. For instance, the "trainer" genre was one that really took off in the Flash game industry. You can click here to find one such program right here on our website.įlash games have had a ton of different genres, some of which were fully original to them. Warning: You need to have a program capable of running an SWF file to play this game.